Marc Callan
Interstellar Steel Templis Dragonaors
15
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Posted - 2012.08.18 13:39:00 -
[1] - Quote
Michell Starstrider wrote:Velicitia wrote:Michell Starstrider wrote:Sir Livingston wrote:Michell Starstrider wrote:I had 2 Hybrid Turrets, 2 Launchers. Afterburner, Cap Recharger, Armor Hardener, Overdrive, Damage Control, and Shield Extender. I was switching and locking targets as quickly as I could, and taking them down as fast as I could. I also had my Drone out assisting me. From the module types you listed, it appears you were using a buffer tank fit (fit designed to take a limited amount of damage) I highly recommend using an active tank fit for missions (fit designed to regenerate armor or shield hitpoints by the use of a shield booster or armor repair module) Regarding the advice to use Active Tank modules, every time I've ever tried to use a small Armor Regain or Shield Regain on my ships (Frigate & Cruiser), my Capacitor Regain goes immediately into the Red during Fitting. This happens even on a ship with no other modules fitted yet. I really don't understand why it's so hard to fit such a basic/inexpensive module to a ship... I seriously lose about -10 in Regain per Sec the minute I fit on an empty ship. Capacitor Recharger modules haven't been able to fix the problem either. http://postimage.org/image/e8q94s1dx/ (Screenshot of my Engineering Skills) Thanks for the reply, sorry if I seem agitated... I feel like the tutorials has done nothing to prepare me for how to address these issues. because the game assumes you're gonna be running it all the time. Pulse it as necessary to mitigate the incoming damage while conserving capacitor. Also, train cap skills (energy management and energy systems operation, iirc) and the repair skills will generally reduce cap need of the modules. Also, Named or T2 will take less cap... So I should completely disregard when my Capacitor Regain goes into the Red during Fitting? I will definitely try what you're saying, but the mechanic of the Fitting makes you feel like you should do something to not have your Regain in the Negative.
1) Even if your Capacitor Regen number goes red, pay attention to what the number actually is. That will tell you how much time you have with every module running. One trick you can use is while docked up, click on the module in the fitting screen; that will put the module offline, and adjust your cap numbers accordingly. (Don't forget to put the module back online afterwards!)
2) Use active modules only as needed; this will stretch your cap out longer. Armor repairers can be energy hogs, but they don't need to be permanently running.
3) For "kiting", try railguns in place of blasters. They give you better range, at the cost of less damage per shot and poorer tracking.
4) There's no shame in warping out if you're taking serious damage. The time limits for the missions are generous (usually several hours for the bonus payout, and several days for mission completion). |